In the Autumn of 2010 we contacted MOLA about a completely different project. We were very keen to get onto a project that would allow us to showcase our skills and hopefully give us our break in the historical/archaeological reconstruction field. Initially contacting MOLA in relation to the excavations the team had been involved in all over London to enable the different Olympic venues to be built.
That project proved unsuitable but MOLA were very interested in working with us on the recently uncovered Theatre, historically known as Shakespeare's first! Obviously we jumped at the chance to work on such a high profile project with an organisation such as MOLA.
After an initial meeting with some of the team we had enough information to go away and start building the Theatre. We started by setting the base line for quality, ensuring that both teams shared the same vision for the project. Deciding upon an animation showing the Theatre in its priory surroundings and going into great detail about the interior and paying homage to the building itself.
We felt strongly that the animation needed to include both internal and external shots of the theatre, giving it context both to the foundations that were found during the excavation and the surroundings during its heyday in 1595. Using data supplied by the team in London to recreate the building, regular discussions between CnD and MOLA were vital to ensuring the intricate details of the building were retained. Recreating anything in Virtual space requires some sort of base understanding of how things would work in reality. It would not look at all realistic if tiles or wooden beams were too big, or if the frame of the building was not built correctly. Everything had to have a grounding with currently accepted knowledge about the wooden frame buildings of the time. Many hours were spent pouring over photos and reference material to come up with the best approach. Throughout the project we produced mood boards of all kinds, vegetation studies, animation stills, brick texture studies all to give the team at MOLA a better understanding of our direction.
Recreating the Theatre in virtual space has raised many questions. It has fuelled many discussions between CnD and the archaeologists at MOLA about how the building was used, how did people flow through the building? Was it really this dark on the lower floor? Where did the stairs go and how did they look? This showed that the collaborative project and CG reconstruction enhanced the archaeological process already undertaken at MOLA.
The opportunity for us to work with the team at MOLA on such an epic project was something we jumped at. With the worlds eyes on the UK with the Olympics and Shakespeare season we saw the project as a great platform to showcase our work and promote our skills in the field of historical CGI reconstructions.
If you are interested to find out more or speak to us about any projects you have in mind we would love to hear from you.